about me
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niklas roy
Hello! I'm Niklas Roy, an inventor of useless things. As you can find a lot of information about what I do on the left - I think I don't need to write too much about myself here.

If you want to get in touch with me, you can find my contact details here. In order to stay up to date, subscribe to my RSS feed. For realtime news, follow me on Twitter. Subscribe to my Youtube Channel or have a look at plenty of hires images in my Picasa albums.


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MEGA update

Tuesday November 14, 2017


Wow, those are busy times! Instead of writing several texts, I’ll try to compress what happened in the past few weeks and what will happen in the next weeks into just one post. Some of you might have noticed already: I worked on a redesign of my website. 54 old project and workshop pages already got a makeover, I added fresh content from old harddisks and I made a RANDOMIZER which aims to let you discover some of my old and new projects, on which you’d otherwise never click.

Next up is a new front page – but this will have to wait until I have more time.

Future exploration workshop:

Three weeks ago, Kati and I gave a future exploration workshop for kids in collaboration with Germany’s biggest kids & youth theatre. This was so much fun, such an energetic week and I love the outcome! Check out the documentation (incl. video)!

20 Windmill-powered music boxes playing “Für Elise”

Right after the final performance, I traveled to Namur, where KIKK festival happened. It’s one of my favorite annual art/tech events and I was very glad that they asked me to develop a new large scale public sculpture! I’m very happy with how it turned out. You can find the documentation here. The installation will still be on display until the end of this month.

Instant Art Career in Maubeuge

After KIKK, I went on to Maubeuge in France. There, I was setting up Instant Art Career for a splendid show called “Smart Factory”. If you live around the corner, go there, make a painting and join me for the big auction when I’ll return next Sunday! All the money that each painting makes will be distributed among the artists (=visitors) who painted it. This is your chance to ca$h out and to become a famous artist!

Workshop in Tunisia

Right after when I return from the auction in France, I’ll jump into the next plane to Tunis. There, I’ll give a workshop on building DIY arcade machines together with Antonin Fourneau. The results will be shown at the local E-Fest and I’m sure it will be super, because Antonin is the guy behind the splendid Water Light Graffiti. But I’ll write more about this later.

Windmill-powered music box

Thursday October 19, 2017



A couple of months ago, I’ve built a little windmill that powers a music box. Then I set it up at the street in front of my where it was quite successfully entertaining my neighbors. One morning it was gone, though – someone obviously stole it. Now I’ve made many new ones, which will be shown as a large public art installation at KIKK Festival – and I made another one for my street.

This time, I filmed myself when I was making the windmill and the result is this how-to video:

There’s also a whole project page with materials list, plans, 3D files, etc. – in case you want to make your own music boy windmill!

New Workshop: Rocket Science

Monday August 7, 2017


Space, the final frontier, has fascinated humankind ever since we started to stare at the sky. Already half a century ago NASA’s Apollo program brought people to the Moon and the next generation rocket scientists are eager to make space flight mainstream. We also wanted to take part in the YouTube era space race where DIY rocketeers work in parallel with the big players, making their R&D with plastic bottles and hardware store materials.

[ Read more ]

SMART FACTORY, Le Havre

Saturday June 24, 2017


Kati’s and my Public Painting Machine is part of the exhibition SMART FACTORY, which opened yesterday in Le Havre as part of the city’s 500th anniversary cultural program. Charles Carcopino curated this splendid show, which is all about machines that make art!

Our machine is a little bit different, though, as its main purpose is to produce artists:
The visitors are invited to create collaborative paintings by pulling on some strings. Those paintings become part of the exhibition and are finally sold in a glamorous auction on September the 3rd at Le Tetris. All participating artists which have contributed to the paintings will receive the money for their work directly in cash from the collectors that will buy the paintings. Starting bid is one Euro, so this is also a great opportunity to become a prestigious art collector while keeping the financial investment low!

The following artists also present works in the exhibition: Karina Smigla-Bobinski, Patrick Tresset, Véronique Béland, Kris Verdonck, So Kanno, and Grégory Chatonsky.

You can find more hires photos of the installation in this album.

Scientific Truth Proclaimers, Moscow

Monday June 5, 2017


Kati and me just returned from Moscow, where we gave a hardware hacking workshop in which we built self driving propaganda robots. The kind of “propaganda” which we spread with the autonomous vehicles in the famous Gorky Park was all about eternal scientific truths. Thus the title of the workshop.

Here’s the documentation and a video.

Vladimir presents the PI-recitor

Picture above:
Vladimir holds a robot, which recites the decimals of PI. It reminds me of the weird story of the Indiana Pi Bill.

Workshop at ÉCAL

Wednesday May 10, 2017


Recently, I’ve been giving a workshop at ÉCAL in Lausanne, Switzerland. I asked the students to come up with novel communication devices. Erika Marthins, Arthur Moscatelli, Pietro Alberti and Andrea Ramìrez Aburto built a color to smell translator which they called “Bouquet” within just one week!

The cone shaped device has an optical sensor built in its tip, with which it can recognize different colors. Inside the cone’s bottom is a stepper motor controlled disc, that turns pads with according scents directly under the nose of the operator. If you’d point it to a red color for example, the disc would turn a cotton pad, which is soaked with strawberry aroma, to the device’s smell opening.

The students found some great natural smells for the different colors. Representing blue turned out to be a bit of a challenge, though. At the end, they decided to translate it to the fresh artificial smell of a chemical “Blue Ocean” room fragrance, which was fitting very well.

To round up this brilliant work, they even designed a series of colorful posters with which everyone could try out their little synesthetic machine.

More photos of this workshop can be found here.

DIY Thermal Imaging

Sunday January 15, 2017


I recently made some thermal images with an IR thermometer, a webcam, two servos and an Arduino. Read here how I did it.

Complete scanning rig with 2 servos, Arduino and an action cam for the reference picture.

IR image of the shopfront

IR image of the front door

gDraw - free software for you!

Sunday December 18, 2016


gDraw Screenshot

I recently wrote a little piece of software – and I thought I should share it before Christmas. It is a 2D drawing program which creates a G-Code file that can be 3D printed. I just used it to make greeting cards and maybe you need a last minute gift and want to do the same.

Or you want to use it to make delicate window decoration, or sophisticated business cards, or you just need to keep your kids busy, or perhaps you have a much better idea for what this code can be used. In that case, drop me a line, because I’m curious to hear what you came up with!

Scroll down to find out how to download & to use gDraw.

2D greeting card printed with a 3D printer

2D greeting card printed with a 3D printer

2D greeting card printed with a 3D printer

Here’s how it works:

Download and installation:

First you need to download gDraw as .zip archive from my server – or you can find the code also on Github. gDraw is written in Processing, which you also have to download. Processing works with Windows, Mac OS X and Linux and you can get it here for free.

How to use:

Unzip the downloaded archive and place the folder “gDraw_V0_15” in Processing’s “Sketches” folder. Then run gCode from Processing.

You can draw in two modes, the free mode and the fixed mode. “Free” is nice for organic drawings, “fixed” is good for geometric drawings, as it creates always straight lines in a metric grid. You can toggle between the two modes either by pushing the button “F” on your keyboard or by hitting the free/fixed button in the menu on the left.

You can zoom in and out of the canvas with the mouse wheel.

Interrupt the line by hitting the space bar. The program displays the path of the printhead, when it just moves but does not print, as a thin line. Because the printhead might still squeeze out small amounts of plastic during those paths and therefore you might want to keep control over where the printhead moves exactly.

You can save drawings by hitting the save button and you can load them again by hitting the load button. As the current drawing will not be deleted when you load a path, you can merge drawings by loading one drawing after another.

Finally, in order to create printable G-Code, you hit the “save G-Code”-button. You have to give your file the extension “.gcode” otherwise your printer might not recognize it as a valid G-Code file.

How it works:

G-Code is the “language” that a 3D printer understands. It is a text file, with a list of coordinates for X, Y and Z axis, and also for E (the extrusion motor). The printer reads this file, moves from coordinate to coordinate and squeezes out plastic as indicated in the value for E.

gDraw is a simple vector drawing program that turns your drawings into G-Code so you can print your drawings as lines of plastic.

Disclaimer:

I have an Ultimaker 2, so I wrote the program in such way that it works with my printer. If you have a different printer, you might have to adapt the G-Code header in order to make it work for you. Have a look in the lines 486-511 of my code. This is where the G-Code header for the Ultimaker 2 is written.

Post-Factual Science Experiments

Friday November 11, 2016


Lately, I’m having some fun with building a post-factual science laboratory. Here are some pictures of cosmic energy receivers. These are early prototypes. Let’s see where that research goes ;)

Music Construction Machine

Wednesday July 6, 2016


The documentation of my large scale, generative music box is now online! With videos and sound recordings. You can find it here.

 

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